![]() ![]() Rufus gets away with too much? His actions start to catch up with him, and he has to earn the trust of all three Goals. Not a clear reason for the conflict? We get a bombshell of a reveal that suddenly paints everything in a new light. Not enough Goal? Now there’s three of them, each showing radically different aspects of who she is. ![]() Now Rufus needs consent from all of them to restore Goal and get her to Elysium to save Deponia.Ĭhaos builds on everything the first game introduced in spades, fixing most every narrative issue. Rufus, Doc, and trash scavenger Bozo go to the floating black market to give Goal brain surgery, but Rufus gets the wrong implant cartridges (they came with a free lollipop!) and Goal’s personality is split into three. After nearly killing new friend Doc (he saves him, don’t worry) and sling-shotting a rocket mounted buzz saw into Goal and Cletus’ airboat, Rufus damages Goal’s brain implant (AGAIN) and hears from Cletus that they had come to an agreement – but there’s a part of Goal that agrees with him that destroying Deponia is the best course of action. After making a major personal sacrifice and managing to give Goal her memories back in secret to tell Elysium that there is life on Deponia to stop its demolition, Rufus …is right back to trying to get to Elysium. It also, amusingly, subverts the ending of the first game a tad, showing that Rufus has not learned as much as you’d expect. Where the first Deponia felt like a bloated, messy execution to a simple story, Chaos on Deponia feels like a proper adventure.
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